for me, interacting with physical space/objects is not really about eye tracking / gaze, this is a separate tech.
mapping is done with the ‘spacial’ cameras, then as you say, the gaze is just used as a ‘controller’.
the Quest already does physical object mapping, but then its used with conventional controllers, rather than gaze (it lacks eye tracking) , Quest also has hand/gesture tracking.
(psvr2 does not attempt any kind of AR, given Sony are really only interested, currently?, in VR space)
however, I should clarify…
Vision Pro is exceptional in having more processing power, more accurate tracking etc, being wireless, better pass thru, whilst being standalone. ( * )
so, whilst not perfect, it is a leader in the xR tech, and with this tech it means there are certain things are more fluid, to the point of ‘high utility’ that are simply not viable on other headsets.
however, with a bit of experience in VR, what Ive noticed is, even on ‘lesser’ platforms, tech is frankly not the issue, even if you might want it better.
ok, Quest 2 was ‘fine’, but perhaps a bit limiting. however, the current generations of PCVR, PSVR2, Quest 3, whilst not perfect, really do it all ‘well enough’ to see whats possible.
yet there is still something ‘missing’ , and frankly, Vision Pro does not address this… its just better at doing whats already possible.
the main issue with xR is finding use-cases that actually really benefit from it, to the point it overcomes the limitations ( all headsets are cumbersome too put it mildly) .
so often, apps feels like tech demos, simply because they are solutions looking for problems to solve.
this is where VR wins big time, there is no doubting the immersive benefits of VR.
AR struggles a bit, even with Vision Pro and its good optics, you are not going to wear it, or carry it around all day. so its task oriented.
and here’s the thing.
Im happy to spend a few hours in VR watching a film, or playing games… its fun.
there is absolutely no way on earth, I would want to spend hours in VR/AR on productivity tasks.
in this sense, most of the use-case in Apple’s trailer were absolute nonsense
sure, as a developer, I could have a ton of workspaces float around me, without having to have multiple monitors etc - but it’d be dreadful to have a headset stuck to my face for hours on end ‘for work’, let alone the health issues at looking at a screen for hours on end that is 3cm from your eyes, and fans blowing (drying eyes out) to keep it cool.
its a nightmare , not a dream.
so yes, its dreamlike… but still in this form factor , I think our imagination is much stronger than the tech !
( * ) none of this is surprising, Apple have never been revolutionary in tech…
rather they are fantastic and packaging up high tech, into a user friendly experience. they only enter a market when it gets to a certain point of ‘utility’
(eg. there were not the first in the tablet, smartphone space, or even mp3 players… and little they did there was revolutionary… except perhaps the App/iTunes Store i.e. user experience)