ok, I had a quick look at the editor code , and see…
iPxMChan: {text:"MIDI channel", help:"[1-16] (MPE: first voice channel, normally 2)", check:function(x) {return clamp(x, 1, 16);}},
iPxMPEpb: {text:"MPE pitch bend range", help:"[12/24/48/96]", check:function(x) {return clamp(x, 1, 127);}},
fPxthres: {text:"Key sensitivity threshold", help:"higher value increases note trigger force [0.0-0.5]", check:function(x) {return clamp(x, 0, 0.5);}},
fPxbendS: {text:"Pitch bend range", help:"in semitones [-4.0-4.0]", check:function(x) {return clamp(x, -10, 10);}},
fPxpresS: {text:"Key pressure factor", help:"[0.0-4.0]", check:function(x) {return clamp(x, 0, 10);}},
fPxveloS: {text:"Key velocity factor", help:"[0.0-4.0]", check:function(x) {return clamp(x, 0, 10);}},
fPxtiltS: {text:"Key tilt (y) factor", help:"[-4.0-4.0]", check:function(x) {return clamp(x, -10, 10);}},
“MPE pitch bend range” would be the MPE bend range, likely defaults to 48
“Pitch bend range” would be the key bend.
basically the output of PB will be midi pb = x * PBR/MPE PBR
the main thing is, make sure your synth/vst/daw has its pitch bend range set to the same as MPE PBR.