you’re on 
yes, it’s roll and yaw axis window … though pico has a bug that its using roll axis window for both.
there window are responsible for clipping the input, basically by default 1.0, you are only using half the movement range of the axis - what is strange is that EigenD does not appear to let you increase the window size, to gain the full range. i.e. go above 1.0, just further reduce it.
I believe this is all because pressure is correlated to yaw/roll and so when you push it a bit this becomes a lot more noticeable i.e. I think more have noticed, that if you want ‘extreme’ roll on the physical key, you end up exerting more pressure… so EigenLabs opted to keep the movement a bit restricted.
… and no one noticed 
it’s not wrong, but with Meta Morph we have the ability to re-visit some of the decisions… and many more. we are not slaves to the past !
2 Likes
OK, so today I will be releasing Meta Morph into early access…
so, from here on, we can kind of ‘soft close’ this topic…
or perhaps use it for more ‘general’ discussion on how Meta Morph may develop
all discussions about the implementation, features, issues, suggestions of Meta Morph, should go into the Early Access topic.
https://community.polyexpression.com/t/meta-morph-early-access
currently, video is uploading and encoding to YouTube soon - should be up in about an hour or so.
you will have noticed Ive added more detailed topics here in preparation for the release, and to help focus things for EA, and allow community involvement.
this evening, I will prepare the release, and send out links to those that request it via DM.
(see above topic for more details)
for now, time to take the dogs out and let YouTube do its thing !
3 Likes
as Im close to release… I think time to close this.
discussion can move to the release announcement when it’s made 