This seems to have been changed… (possibly 2.x?)
in the past, I remember there was a combination of glissando/vibrato settings that would mean you’d get a un-quantised touch, and also glide.
I cant remember exactly, something like only using vibrato (or glissando?), and turning down all the sliders…
it was similar to init rounding/rounding = 0 on continuum
but Ive noticed the settings have changed a bit, and now no combo works.
ok, not quite true, you can with glissando get it to some degree, but its still feels like there a large ‘centre’ zone thats quantised too, and also slow slides show its still snapping to the grid.
I raised a ‘bug’ saying what I wanted…
but I trying to figure out, has it really changed?
I do half remember,
the glissando was always a timed slew… that tallies with observation above.
so, that’s why you did it with vibrato, but without a ‘return’, but thats does not work anymore.
as return = 0, means it doesn’t even start to the glide, at least if you move slowly.
ever time Ive looked at this, I wonder, why they made is to complex, when the continuum, can do it with just 2 rounding parameters ![]()