ok, so I finally got around to testing
yes, I can also see the double notes… both on your template, and also a simple drumpad.
however, looking at the data streams its pretty obvious its lack of filtering…
(and if I look at your video @blipson , I can see its the same)
the ‘tell-tale’ sign is the time between the note off and (second) note on…
13:22:30.865 From Erae Touch Note On 1 E3 15
13:22:30.874 From Erae Touch Note Off 1 E3 0 <------
13:22:30.878 From Erae Touch Note On 1 E3 21 <------
13:22:30.933 From Erae Touch Note Off 1 E3 0
we can see that there is less that 4ms between that note off and the note on.
because we have so little pressure (see the velocities which are derived from pressure)
the sensors are ‘wobbling’ between two states - this is basically ‘normal’.
what we would expect is for these to be filtered.
note: the reality is this is probably less that 4ms, since the timing here is host time, so is impacted by things like usb transfer and polling times etc.
as mentioned above, this filtering is a bit of an ‘art’ on any surface, since the physical nature of the surfaces really determines how you filter.
(when Geert fine tuned the Linnstrument , I remember he published some really interesting graphics of how the linnstrument surface responded, and he used this to help tune things like velocity response0 \
basically it comes down to minimum sensor thresholds, and filtering out noise… and obviously in the case of note on/off… you have to be really careful, to avoid both redundant notes off and also false triggers.
pretty much it comes down to smooth the sensor values over time, and choosing that ‘time sensitivity’ is really critical…
unfortunately, it becomes a bit of a trade off , more smoothing = less false triggers, but slower response … and vice versa.
until then…
we are most likely to see this with :
quick light touches , so percussive hits - simply because its bouncing the surface around the threshold.
also Ive noticed you’ll see it more with multiple close touches… similar issue, its a surface, so close touches are never going to be fully ‘isolated’ (ive talked about bleed in previous posts)… thats an inherent in these kind of surfaces.
this has kind of made me realise why Ive not seen it…
most of the time, Im playing melodic lines using MPE, and I tend not to even use note on/off… instead I directly use pressure into a VCA (aka amplitude) , so when I press really softly a the threshold of the sensors I ‘know’ its going to fluctuate… so its not really unexpected, and I kind of accept that as where the ‘limit’ is of this technology… (at least with current firmware etc)
I think the times Ive played with it for percussion, I do tend to tap pretty hard… due to lack of my skills,
and also im not that familiar with where the threshold between a hit is.
overall, I think in this case, its need a bit of fine tuning on the filtering…
note: this is not related to others issues with different sensitivity across the board, that feels like a very different issue.